Canadian Sciences Speakers Network

Réseau Canadien de Panélistes Scientifiques


Richard Lachman: CSSN Speaker

Richard Lachman

Toronto

Position: Professor

Organization: Toronto Metropolitan University

Richard Lachman is a Professor in the RTA School of Media at Toronto Metropolitan University, where he also serves as Director of the Experiential Media Institute and Academic Director of the Zone Learning network of incubators. An award-winning digital producer and frequent media-commentator on technology issues, Richard has led projects with UNICEF, TIFF, The Banff Centre, Penguin UK, The Discovery Channel, the CRTC, and others. His work in transmedia has been honored with a Gemini Award, a CNMA, and a Webby Honouree. Richard completed his doctorate at UNE in Australia researching spreading activation networks for documentary storytelling, and earned both a Master’s degree from the MIT Media Lab’s Interactive Cinema Group and a Computer Science degree from MIT. Early in his career, he was part of a startup acquired by Mattel, where he ended as Lead Designer and Engineer on the Petz software series, which shipped over three million units worldwide. His research spans AI, technology in society, transmedia storytelling, digital documentaries, immersive media, and collaborative design thinking.

Areas of Expertise:

+ Digital Culture and Society
+ AI
+ Social Media

Language(s):

+ English


My Work

What I do:

When I started my working-life in the late 1990s, I spent a lot of time trying to convince media companies that the internet should become part of their business. Now, in the 2020s, it’s difficult to think of any aspect of our life that isn’t touched by tech. It’s part of how we raise our kids, educate ourselves, get healthy, treat illness, care for our parents, and run our countries. The CEOs of our technology companies are running a series of huge-scale experiments, in real-time, on how we communicate, form community, manage attention, develop a sense of well-being, and make a living. I want us to take an active role in reshaping technology, and my job is to help us understand more about the underlying issues so we can pick a better path together

Ask me about:

I help make the confusing and worrying world of our digital lives understandable to the general public. Questions about AI, chatbots in mental health, teens online, privacy in social media, videogame violence, or any of the worries we have about how our lives intersect with technology, are all areas I’m comfortable speaking to.

Why me:

I take as part of my professional responsibility to speak to the general public, and make complex ideas understandable and engaging. I believe only if a wider portion of society understands the issues can we understand how to change our regulation, our behaviours, and our expectations. My book, Digital Wisdom, is aimed at a wide audience, to answer how we can re-shape our relationship with technology.

Fun facts:

My first job-title after Grad school was the ominously “Behaviour Programmer” I met Drake when he was just a teenager, when I was working on a digital storytelling project around Degrassi


About Me

Sector: Academia (Post Secondary)

English proficiency: Read, Write, Speak

French proficiency: Read

Title: Dr.

Pronouns: He/Him/His

Gender: Male

Demographic: South Asian


Recent Publications

Title Year
Investigating the neuropsychological features of hoarding disorder using a novel virtual reality paradigm2025
Relationship Among Indecisiveness, Perfectionism, and Hoarding Symptoms in Individuals With and Without Hoarding Disorder2024
IMMERSIVE NARRATIVES AS PROSOCIAL AGENTS2024
Branching Out: An Analysis of Mass-Audience Interactive Videos after Bandersnatch2023
VR content and its prosocial impact: predictors, moderators, and mediators of media effects. A systematic literature review2023
Teaching Emotional Regulation and Awareness Through a Virtual Reality Rhythm Game2022
TOMO VOX: Exploring Cozy Games and Character-driven Storyworlds for Pediatric Voice Therapy2022
Stories Incarnate2021
Virtual tourism for older adults living in residential care: A mixed-methods study2021
A virtual reality study of experiential avoidance, emotional experiences, and hoarding symptoms2020
A Virtual Reality Study of the Relationships Between Hoarding, Clutter, and Claustrophobia2020
BirdQuestVR: A Cross-Platform Asymmetric Communication Game2019
Examples of Manifestos, Community Benefit Agreement, and Symposium Summary2019
Alzheimer’s Eyes Challenge2018
The Supercourse: a case-study in Collaboration, Cross-Disciplinarity, and Mixed Reality Prototyping in Higher Education2018
Emergent Principles for Digital Documentary2016
CHI PLAY 2014: the bellman2014
Preliminary Results from a University-Based Incubator for Transmedia Digital Prototypes2014
Rock Mars: cross-industry collaboration on a rich media educational experience2010
Diamond road online2008